PS4Cheater: PS4 Cheater Homebrew App for Game Cheat Codes CTN123 Fork
Building upon PS4Cheater from various PlayStation 4 Scene developers over the years, I bring you the latest PS4_Cheater: PS4 Cheater Homebrew App for Game Cheat Codes version from my (@ctn) Github Repo fork with updates added to this topic as they’re available.
Download: PS4 Cheater x64 / PS4 Cheater x86 (Latest Version) / GIT / NidusGaming Discord Channel / CTN123 Ko-Fi Page
PS4_Cheater
PS4 Cheater is homebrew APP to find game cheat codes, and it is based on ps4debug. This is a work in progress.
Changelog: v1.5.4
Rev 4: update
- Fixed 6.72 PS4 Reaper attach issue
Rev 3: update
- Added x86 build (WARNING: Causes AV false positives)
- Minor bug fix to hex editor’s context menu.
Rev 2: update
- Added support for 7.50 and 7.51 using 7.55 offsets (untested)
PS4 Cheater
- Console scanner
- Does the scanning on the ps4.
- Auto detects your ps4 firmware
- Removed firmware selection drop down.
- Fixed Refresh bug
- Fixed “Add to Cheat List” appearing multiple times
ps4debug/libdebug
- Single ps4debug payload for all firmware (5.05, 6.72, 7.02, 7.55)
- Rewrote portions of ps4debug to allow this.
- New functions
- Find Get Firmware version
- Console logger.
- Console scanner + Utility functions.
- Added Unknown Initial Value scan.
- Added Unknown Initial Low Value scan.
- Proper float and double scans.
- Alignment support
- Currently only one/off.
- New IO functions for more efficient r/w. (Not currently used)
- Fixed char/byte bug, so we can now send uint8_t as 1 byte.
Performance tips:
- auto-pause enables scans to happen faster for games that support it.
- Use Unknown Initial Low Value to filter out useless high values to speed up scans.
- Console scanner is fast but it’s not always faster than the non-console scanner.
- You can enable console scanner for the first scan, then disable for the next scan etc.
- Can mix and match
If you like my builds or have feature requests. Please support me.
Building
Open PS4_Cheater.sln with Visual Studio and build.
Note:
- payloads directory will be copied to the debug/release directory as a post-build step.
- If using ps4debug payloads directory on its own, be sure to grab libdebug.dll.
- Need both for the speedfix.
- Included pre-compiled ps4debug binaries are built from:
- 5.05 – ps4debug.git @ b446dced06009705c6f8d70e79113637d1690210
- 6.72 – ps4debug.git @ b446dced06009705c6f8d70e79113637d1690210 (with 6.72 offsets)
- 7.02 – ps4debug.git @ 7c114ba1b8fe2d5bbdad0079dec442deff10c4e0
- 7.55 – ps4debug.git @ 616a083250308b93fcb051d6782daba8520c970e
Acknowledgements & Thanks!
- Countless contributors to jkpatch, ps4-ksdk, ps4-payload-***, ps4debug and PS4_Cheater.
- DeathRGH for the speedfix tweak for ps4debug.
- Al-Azif for his ps4-exploit-host – Very useful for local testing.