OpenTyrian PS4 PKG Homebrew Game Port by Cpasjuste Arrives
Download: IV0001-OPEN00001_00-OPEN000010000000.pkg (18.9 MB) / GIT / libScePigletv2VSH.sprx (726.77 KB) / libSceShaccVSH.sprx (9.91 MB)
In the Tweets below he states it needs some adjustments but works, noting “as this game use opengl es (sdl2) you probably need libSceShaccVSH.sprx libScePigletv2VSH.sprx on your PS4 installed”
As covered in the PS4 Guide to Install OrbisDev & How to Use It with OrbisLink and outlined in the Super Mario 64 (SM64) Native Port update, both the required OpenGL module libScePigletv2VSH.sprx and the shader compiler module libSceShaccVSH.sprx can also be found in the common folder of mario64_ps4_kudos_to_osirisx.rar (see SPOILER) or obtained by loading RetroArch R4 and downloading the libraries from the sce_module folder mounted in the sandbox through FTP.
Finally, below are some related topics for those interested as well:
- PS4 OpenGL ES2 WIP PlayStation 4 Project
- SDL2 (Simple DirectMedia Layer v2.0) Port for LibOrbis
- OpenGL ES for PS4 Writeup and PlayStation 4 GL Test
- OrbisGlPerf: OpenGL ES 2.0 Perf Sample
- PS4 OrbisDev Shader Player Code and Demo
- Abuse SDL2 WIP Port PS4 Homebrew Fork