[PSX scene] Tonyhax International v1.1.7 released

Released a new update for Tonyhax International , the fork of Tonyhax , and backup loader exploits an exploit in  Tony  Hawk ‘s Pro Skater 2  and  Pro Skater 3 game saves .

The update introduces additional save exploit support for Final Fantasy IX Japan , Final Fantasy IX USA Rev 0 , and Final Fantasy IX USA Rev 1 .

Also fixed the loader files  tonyhax.mcsand HAXfor the save game exploit launch method.

Compared to the original version made by developer Socram8888 , this fork developed by Alex Free and MottZilla includes a multitude of features and changes:

  • It supports all PS1 consoles (Japanese, American, European, SCPH-1000-SCPH-102) and early PS2 consoles (Japanese, American, European, SCPH-10000-SCPH-39004).
  • There are other rescue exploits available.
  • You can flash Tonyhax International’s backup/import loader onto a GameShark/Action Reply/cheat cartridge. Whenever the flash cartridge is plugged into the back of a PS1 SCPH-1000-SCPH-7502 console when turning it on, Tonyhax International launches instead of the shell/BIOS program (Sony displays/CD player/memory card manager).
  • Use the latest FreePSXBoot exploit/patch methods to disable FreePSXBoot memory cards booting Tonyhax International after the FreePSXBoot exploit starts loader from memory card on all BIOS versions.
  • Fully automated source test/build/development script suite that supports building Tonyhax International on virtually any *nix operating system.

Incidentally this new update now includes a completely new system to bypass additional anti-piracy copy protection routines found in some later PSX games and which work on all consoles, including Japanese ones.

This build replaced the older BIOS patch made by Socram8888 . This improves Tonyhax International by giving it the ability to play many more games than ever before, and makes for just as good support on Japanese consoles.

There is also a new method that allows you to implement the gameshark codes in Tonyhax International, while the loader has obtained optimizations for size and speed.


The Tonyhax International loader is the program that runs on any PS1 console or an older PS2 that allows the use of backup CD-Rs or the import of PS1 discs.

The loader can be run on the PS1 with a GameShark/cheat cartridge, flash memory card, save exploit or CD-R.

Provides the ability to play backup and import discs correctly on all PS1 consoles and early PS2 consoles (Japanese, US and PAL models SCPH-10000-SCPH-39004).

If you’re using a Japanese console, at least one genuine NTSC-J Japanese PS1 game disc is required (any officially licensed Japanese PS1 disc will do).

If you are using a Japanese PS2 console (SCPH-10000-SCPH-3900) a Swap Magic tool is also required. None of these are required if you are using an American or European PS1/PS2 console.

For complete instructions with images follow the tutorial inside the official repository .

Changelog v1.1.7


  • Added save exploit support for Final Fantasy IX Japan, Final Fantasy IX USA Rev 0 and Final Fantasy IX USA Rev 1 thanks to Patchouli ( karehaani )!
  • Fixed loader files tonyhax.mcsand for save game exploitHAX launch method . Previously, only the loader file copied via uLaunchElf specifically to a memory card worked due to a Tonyhax International loader larger size error since version 1.1.3. This has been fixed now and everything works as expected both with the loader files and since they are in the correct “linked” format (you can see this for example in the memcardrex software) .HAXtonyhax.mcsHAX
  • Updated crosstool-ng to the latest version. Corrected and updated the crosstool-ng configuration file used to build the Tonyhax International toolchain to work with the latest version. The new config file also creates a more streamlined PSX toolchain. The toolchain is set to be optimized for r3000, for little-endian, for soft-float (no hardware float support), and for a 32-bit ABI. This means that the previous CFLAGS settings of these options are explicitly no longer needed and have been removed from the various files variable.mk*in the source.
  • Updated APv2 decompilation documentation (from the latest official Tonyhax).
  • Added more information about the RAM settings used by Tonyhax International and how they work. This information can be found in the file ram-setups.txtin docsthe source directory.
  • Substantially rewritten the documentation with more information.

Changelog v1.1.6 


  • Implemented many speed and size optimizations for tonyhax international loader. It can launch games faster in some cases.
  • Applied this commit by OG TonyHax to better simulate how BIOS launches games. As of 10/12/2022 Tonyhax International is updated with the original Tonyhax where applicable.
  • Added support for bypassing additional anti-piracy copy protection routines in Strider 2, Rockman X5, Rockman X6, Rockman 5, Dance Dance Revolution: Best Hits, Dance Dance Revolution 2nd Remix, Dance Dance Revolution 2nd Remix: Append Club Version Vol. 1, Dance Dance Revolution 2nd Remix: Append Club Version Vol. 2 .
  • Added support for bypassing additional anti-piracy copy protection routines in i-mode mo Issho: Doko Demo Issho Tsuika Disc (thanks M4x1mumRez).
  • Added information about games with additional EDC controls found in some games (specifically such controls are found in Dance Dance Revolution games to which I just added support to bypass their additional anti-piracy measures), games containing EDC controls must be burned into a specific way for them to work.

Download: Tonyhax International v1.1.7

Download: Source code Tonyhax International v1.1.7

Source: alex-free.github.io